USA Data Tools / Disaster Game

Earth Disaster Decade

Build the conditions. Run the seasons. See what breaks.

This is an educational simplified simulation, not a real forecast. It uses game-design rules to explain how seasonality, ocean heat, wind shear, storm seeds, exposure, and preparedness can change hurricane outcomes.

Main Game Panel

Current Year 1
Current Month January
Risk Budget 100
Campaign Progress Year 1 of 10

Start a new campaign to begin Year 1 with a 100-point Risk Budget.

Card Selection Panel

Spend Risk Budget on climate, storm seed, exposure, and resilience cards. You cannot overspend.

Selected Cards Panel

Selected cards shape the yearly scenario. Preparedness cards reduce damage instead of increasing it.

Random Monthly Event Panel

Monthly Result Panel

Yearly Summary Panel

Campaign Scoreboard Panel

Game Log Panel

What is Earth Disaster Decade?

Earth Disaster Decade is a simplified 10-year hurricane campaign that turns Atlantic season setup choices into an infrastructure and preparedness strategy game. You allocate a Risk Budget, choose conditions and resilience cards, and then watch the monthly simulation decide whether storms form, strengthen, miss land, or cause damage.

How the 10-year hurricane campaign works

Each campaign lasts 10 years, and each year contains 12 monthly turns from January through December. The game resets the yearly Risk Budget to 100 points, lets you build a scenario, runs the season month by month, and then shows a yearly summary before the next year begins.

How hurricanes form in this simplified model

The model combines seasonality, storm seeds, warm ocean water, wind shear, Saharan dust or dry-air suppression, ENSO-like patterns, steering signals, exposure, resilience, and a monthly random event. Strong African easterly waves matter more in August and September, Gulf disturbances matter more from June through October, and off-season setups are treated as less realistic.

Why these factors matter

Warm Atlantic water and very warm Gulf water can support formation and intensification. Wind shear can tear storms apart. Saharan dust and dry air can suppress activity unless the player invests in suppression-reduction conditions. Steering and exposure patterns decide whether a storm threatens the Gulf Coast, Florida, or the Northeast, while preparedness and resilience reduce impact instead of increasing destruction.

What the Science Score means

Science Score measures whether the scenario matched the month and the simplified Atlantic hurricane season. Realistic timing, sensible card combinations, and seasonally appropriate storm seeds improve the score. Unrealistic off-season setups lower it, especially when strong seeds are used in months that rarely support them.

What the Impact Score means

Impact Score represents broad property damage, infrastructure stress, flood damage, storm surge pressure, power disruption, and recovery burden. It does not track deaths or casualty scoring. The focus is education about risk, exposure, and resilience.

Why this is not a real forecast

This is a game system, not a forecast model. It does not use live weather data, official advisories, or a physical numerical weather model. The random event probabilities are game-design values meant to make the campaign readable and replayable.

Why the simulator uses broad cost ranges

Recovery Cost is shown as a broad range instead of fake precision because infrastructure damage estimates are uncertain and scenario-based. Using ranges keeps the output more honest than pretending the simulator can calculate an exact dollar figure from a simplified educational setup.

This simulation runs locally in your browser. No scenario data is uploaded.