USA Data Tools / Disaster Game

Earth Disaster Decade

Build the conditions. Run the seasons. See what breaks.

This is an educational simplified simulation, not a real forecast. It uses a readable hurricane model to show how seasonality, ocean heat, wind shear, storm seeds, exposure, and preparedness can change storm outcomes.

Atlantic Basin Storm Theater

Storm Playback Mode

If a system forms, the month pauses and plays through the storm in 4-hour steps with changing position, intensity, and ocean conditions.

Waiting for the next monthly run.

Main Game Panel

Start a new campaign to begin Year 1 with the neutral ENSO baseline loaded.

Current Year 1
Current Month January
Risk Budget 100
Campaign Progress Year 1 of 10
Storm Clock No storm active
SST --.-°F / --.-°C
Ocean State Cooler waters

Warm overlays show educational SST zones. The map uses real coastlines while the storm marker, track, and landfall overlays are generated locally in your browser.

Simplified Setup

Build the Hurricane Season

Pick a small set of conditions, one seed, and a little coastal context. Keep it readable and easy to expand.

Environmental Setup

Choose up to two environment cards. Each card shows its cost and effect before you commit.

0 / 2 selected

ENSO Cards

Pick one ENSO card. Switching refunds the old card and charges the new one.

Neutral ENSO selected

Storm Seed

Select one seed. The cost is always visible before you lock it in.

No seed selected

Coastal / Resilience Context

Choose up to two context cards. Better resilience cards visibly offset risk.

0 / 2 selected

Scenario Summary

Your current setup appears here before each monthly run.

Year Timeline

Monthly Hurricane Activity Strip

Each month keeps a compact activity marker so you can compare the whole year at a glance without relying on color alone.

Full Turn Breakdown

Full Monthly Details

The live monthly story now stays with the map. This lower panel keeps the full result, random event context, and playback log when you want deeper detail.

Monthly Result Panel

Secondary Monthly Notes

The main storm desk stays near the map. This lower panel keeps longer-form monthly detail when you want to review it after playback.

Yearly Summary Panel

Campaign Scoreboard Panel

Game Log Panel

What is Earth Disaster Decade?

Earth Disaster Decade is a simplified 10-year Atlantic hurricane campaign. You build a basin setup, add one storm seed, shape exposure or resilience, and then run month-by-month hurricane seasons to see what forms, where storms track, and what kind of infrastructure pressure follows.

How the 10-year hurricane campaign works

Each campaign lasts 10 years, and each year contains 12 monthly turns from January through December. Every year starts with a 100-point Risk Budget, a fresh setup phase, a monthly hurricane run, and then a yearly summary before the next season begins.

How hurricanes form in this simplified model

The model combines seasonality, warm ocean water, wind shear, ENSO-like background patterns, storm seeds, steering, exposure, and preparedness. Atlantic waves matter most near peak season, Gulf and Caribbean disturbances become more plausible in their warmer windows, and off-season forcing loses realism.

Why warm water, shear, seeds, steering, exposure, and preparedness matter

Warm Atlantic and Gulf waters increase storm support. Wind shear can prevent organization. Storm seeds control where a system begins. Steering patterns shape recurvature or landfall risk. Exposure raises potential damage, while preparedness and stronger building choices reduce losses instead of increasing destruction.

What the Science Score means

Science Score measures whether your setup fits the month and the simplified Atlantic hurricane season. Realistic timing, plausible seeds, and sensible preparedness choices help. Unrealistic off-season combinations reduce the score.

What the Impact Score means

Impact Score represents infrastructure damage, flooding, surge pressure, grid strain, and recovery burden. It does not score deaths or casualties. The game stays focused on infrastructure risk and resilience tradeoffs.

Why this is not a real forecast

This is a simplified educational simulator, not a forecasting tool. It does not use live weather feeds, official forecast products, or physical numerical prediction models.

Why the simulator uses broad cost ranges

Recovery cost is shown as a broad range instead of fake precision because a simplified scenario game cannot honestly produce exact dollar outcomes. The ranges are better for learning than pretending the model can make exact predictions.

This simulation runs locally in your browser. No scenario data is uploaded. The map may load public basemap assets to display coastlines.